Guide

Your journey starts here. Rebuild your knowledge of the Wanderers Across Worlds.

Installation

The In-Game Hub

Wanderers Across Worlds features an entirely in-game downloader. You do not need to download companions manually! Press H to open the Hub. From here, navigate to the Companions tab to browse, install, and manage your roster.

  • Updating: When a companion receives an update, open the Hub, go to the Sync tab, click "⟳ Check" and then "Update all" — it applies live, no restart needed.
  • Manual Install: You can still download `.zip` files from the website and place them in the run/wanderers_companions/ folder.
Interaction

Meeting & Recruitment

Finding a wanderer in the world doesn't mean they'll join you immediately. Right-click a stranger to initiate a beautiful visual-novel style dialogue.

1

Most companions will give you a specific task (e.g., Kokomi requests a Book and Quill).

2

Fulfill their request by delivering the specific item while talking to them.

3

Ask them to join your party. Once recruited, they follow you!

Management

Companion Framework GUI

Right-clicking a recruited companion opens their central control hub. This is your main interface for all interactions, stats, and inventories.

Status Card

Displays live info: Portrait, Level, Affinity Phase, and Dominant Emotion.

Talk & Interact

Praise, joke, pat their head, or give gifts to boost their mood and affinity.

Inventory

15-slot storage and 4 armor slots. Companions visually wear the armor you equip them with!

Command

Set stances (Follow, Stay, Relax) and Attack Policies (Passive, Defend, Hostiles).

Simulation

Mood & Trust

Companions aren't robots; they feature a dynamic, Sims-like moodlet system that reacts to the world around them.

World events give them temporary Moodlets: killing a foe makes them Confident, staying in the dark makes them Tense, and receiving a loved gift makes them Enchanted.

Why Mood Matters: Confident or Angry companions hit harder in combat. Sad or Tense companions deal less damage. Happy companions gain Affinity much faster!

Affinity Ladder

Hostile Acquaintance Friendly Devoted
Mood and Trust UI
Chemistry

The Living Party

Companions react to each other. A true party feels alive. Every companion has Social Traits (e.g., Noble, Prideful, Peacemaker) that dictate their chemistry.

Banter & Bonding

A Mischievous companion might taunt a Prideful one. If traits synergize, they bond naturally over time.

Quarrels & The Peacemaker

When two companions clash, a lingering Argument can form. Your party elects a Main Peacemaker (a character like Emilia) who automatically steps in to defuse hostile banter — and you can settle the quarrel yourself from the Bonds menu.

Interactive Follow-ups

Talk to a companion right after they finish bantering to get their personal take on the conversation!

The Living Party
Immersion

Physical Touch

Interacting with companions isn't just navigating menus. You can physically connect with them in the world.

Holding Hands

She doesn't just pathfind; she is dynamically placed by your side. She matches your pace, turns as you turn, and physically reaches her arm out to hold your hand!

Head Pats

When you praise a companion, your character actually swings their arm to pat their head, and the companion looks up at you, visibly pleased.

Settlement

Homes & Rest

Companions don't just stand around when dismissed; they have a place to belong.

  • Ledger of Homes: Use this item to found and manage bases anywhere in the world.
  • Assigning Beds: Through the Command UI, you can point out a specific bed for them to claim. At night, they will actually sleep!
  • Going Home: When you dismiss a companion who has a home, they don't despawn—they physically walk back to their base.
Reminiscence

Living Memories

A true journey leaves a mark. Companions remember notable moments they were present for.

Epic Events

Whether it's a near-death experience, a Creeper scare, killing a Boss, or entering the Nether for the first time, companions will log the memory.

Spontaneous Reminiscence

Days later, they might randomly bring it up in chat ("Remember that creeper?"). If two companions share the same memory, they will reminisce together and strengthen their bond!